Started off with Blender to create my crystal from scratch, sculpting the mesh, creating my own material, and setting up my own lighting.
Moving onto Photoshop, using a self-taken photograph, I edited it to match the colour palette of my crystal as well as cut it out of the background it originally had.
Next, I adhered the crystal onto the body, utilizing the lasso tool, quick selection tool, and brush tool to mix everything together.
Moving along, I then added a background using the same crystal model scaled up.
Finally, I merged the two elements together, and then added some fancy lighting and flare.
MYTHO MAGAZINE - A GRAPHIC DESIGN PROJECT
This project focused on building up graphic design elements associated with typography, graphics, extensive use of various Adobe software such as InDesign & Photoshop, and the use of personal material that delves into photography, 3D modelling, and digital art.
The project prioritized legibility whilst still maintaining a comprehensive yet fun design throughout that kept the reader's attention.
In a similar manner to my last crystal, I designed this one once again in Blender, creating it all from scratch.
Moving along into Photoshop, I then warped my crystal, adjusted the colouration and saturation, and used the distort tool to better get the angle I wanted to achieve.
Next, similarly to my last body, I cut this one out from its background, and adjusted the lighting.
Next, I put them together, focusing on creating the purple crystal texture and colouration on the hands, as well as adding some lighting.
Next, I added the same crystal texture to the background, and dragged my crysal-headed subject onto the background.
Next, I created a chain to form the collar around the crystal head, using the brush tool, and gradient tool.
I then created a few more chains around the hands, added some lighting, and manifested a few shadows here and there.
Finally, I added a few spider lilies I had modelled previously to the chains, and added a bunch more lighting to my subject and the background to finalize the piece.